Owners Lounge Login

User Id

Password:

 

Click Here For Your Daily Horoscope

Aquarius Aries Cancer Capricorn

 Sagittarius

Scorpio Taurus Virgo
Pisces Leo Gemini

Libra

 

Dining Out

Locate the best Restaurant in your area. Full Reviews from Real People. Updated Live in Real Time.

Click Here

Movie  Listings

Locate the best Movies at a Cinema in your Area. Full listings updated in real time.

Click Here

 

 

 

Hymns Of Failth

Amazing Grace

 

 

 

 

Oldies  Volume 1

Oldies  Volume 2

 

Popular Volume 1

Popular Volume 2

 

Disco Tunes Vol 1

Disco Tunes Vol 2

 

 

 

Christmas Carols Vol 1

Christmas Carols Vol 2

 

 

 

ultimate middle class bailout

 

 

 

93.75% of ALL  Online Business Owners Regularly Make Thousands of Dollars Per Month in their own Business, With Almost ZERO Effort.

The Ultimate Economic Recovery Recipe for the ordinary person to build your Income From Home

The online community provides you with the Ultimate Solution for your personal economic recovery. It really does not matter where you are in the world, the recession will touch you.

 

The possibility of  Foreclosure, Job Layoff or Business closings will cause income disaster for everyone affected. Yet, the backbone of the world economy will be saved by the small entrepreneur. Working for Income from your Home Computer is now exploding all over the World, and it is creating a personal solution to households in their private  income recovery.

There is only one way to save the World Economy and the US Economy  from the Toxic Sub Prime Mortgage meltdown and reverse the disastrous raping of the ordinary American Household by The International Money Elite.

1

Create an Economic Recovery Fund (like the International Monetary Fund) to Purchase, Guarantee and Trade the Toxic Mortgages on the Financial Institution Balance Sheet ,

2

Have Governments from all over the World Fund this New Group. This will remove the Toxic Mortgages from their (Financial Institutions) Balance Sheet and allow them (Financial Institutions) to lend again, since the Toxic Assets are removed from their  (Financial Institutions) Balance Sheets.

3

Charge all Affected Financial Institutions an Annual Premium to Participate in the Fund. Freeze all Home Owners Foreclosures, renegotiate all affected Mortgages in the Toxic Assets Group.

4

Create a Home Owner Trust Fund to manage all Foreclosed Homes and Overvalued Home and abandoned Homes. Create a Fixed Market Value Bottom to all Homes, therefore squeezing the Inflated Values out of the System, and shifting it into the Toxic Asset Classification. This will give all Real Estate Values a Bottom to rebound.
Provide a pathway for the Foreclosed Owners or the Dispossessed (ordinary or homeless person) a Rent to Own Option to repurchase these properties again.

5

As the economy recovers and Real Estate begin to grow in value again, the Financial Institutions can buy back their Toxic Assets from the Fund, since these Assets again Have Value - all of it Generated from the growing economy and Real Estate Values.

6

Have an International Job Bank like this one, and get all business Worldwide to List their Vacancies,  to create Employment Opportunities for ordinary Households

7

Create online entrepreneur business like The Home Income Portal (see below for more). to earn income from home,

 

Rising Unemployment, higher mortgage payments, rising basic costs is creating havoc with a dwindling household income.

Wouldn't it be great if there was a push-button solution whereby you could start your own online business and get all this done for you - and at an affordable price?

Well now there is ...

Your Ticket to online Income Recovery from Home. The Ultimate Grass Root Bail Out.

This is the only path to Economic Recovery, have prosperity trickle up, since the trickle down approach (idealogy, philosophy or whatever  economic ... ology) failed miserably, it simply trickled out to more Elite pick pockets everywhere, it simply went Horizontal, and disregarded gravity whatsoever.

Therefore, since it did not trickle down, lets defy gravity and get into the Tricke Up Movement ...

The Home Income Portal drastically cuts down the time, effort and costs associated with setting up your own online business.

It is the simplest solution for you to quickly and cost effectively have income producing online business working for you and generating Sales and Income around the clock.

With and your easy-to-use Home Income Portal, you can be up and running in minutes at a fraction of the cost of doing it all yourself, Remember, every Second a Customer online is born. It is up to you to get yourself introduced to them.

Here is exactly what the Home Income Portal Includes  

 

What Kids Learn Thats POSITIVE from Playing Vid

What Kids Learn Thats POSITIVE from Playing Video Games by: Marc Prensky Our family engages in "mindless" video games from time to time ...
but it's treated like "junk food"…. It really has no "nutritional" value for our minds.
Ben Armstrong 1 Like the observer above, many parents and critics express the opinion that computer and video games are mindless, i.

e.
that kids dont learn anything beyond hand-eye coordination from the thousands of hours they spend playing video games. Other critics express the opinion that video games impart only negative messages and, in the words of one, teach our kids to kill. 2 Still others assert that while players may learn about the game they learn nothing useful about real life.
I think all of these positions are wrong.
For whenever one plays a game, and whatever game one plays, learning happens constantly, whether the players want it to, and are aware of it, or not. And the players are learning about life, which is one of the great positive consequences of all game playing.


This learning takes place, continuously, and simultaneously in every game, every time one plays. One need not even pay much attention.
But we do need to pay some attention in order to analyze how and what players learn.

The first thing we need to pay attention to is the difference between a games surface messages, as presented in its in its graphics, audio and text (what is commonly called its content) and a games underlying messages and required skills. 3 I am not an apologist for all the content in computer games, but that surface content is all most critics ever see of a much richer experience. The fact is that in every game, a great deal of useful learning goes on in addition to, or even despite the games surface content, whatever that may be.

This huge amount of powerful, positive learning is almost universally ignored by critics, parents and educators alike.

My key point is this: While it is possible to adjust the content of video and computer games to be more in synch with social or teaching objectives and in some instances this is already happening a lot of positive learning goes on even with the current content. In fact, as a learning tool, computer and video games may be the most powerful mechanism ever known.
4 So, particular content aside, let us examine what useful things kids actually learn about real life from playing the video and computer games with which they spend so much of their time.
I will first talk generally, and then follow up with specific examples of several best-selling games. Five Levels of Learning in Video Games Let me suggest five levels in which learning happens in video and computer games.

Ill call these the How, What, Why, Where, and When / Whether levels of game learning. There are surely sophisticated names for them, but I dislike jargon.

Because I think these five levels apply to a greater or lesser extent to all game players, at any age, I am generally not going to distinguish here between older kids and younger kids.
However I think this distinction is sometimes useful, and can be broken down even further. Learning Level 1: Learning How The most explicit level of learning that takes place as one plays a video or computer game is that one is learning how to do something. As one plays one learns, gradually or quickly, the moves of the game how the various characters, pieces, or anything else operate and what you can make them do.

One learns how to drag tiles to build up a virtual city or theme park. One learns how to virtually fight and protect oneself. One learns how to train a creature and make it evolve.


And of course one learns the physical manipulations of the controllers involved in doing all this.
An additional, unconscious message that one learns playing a game is that one controls what happens on the screen, unlike when watching movies or TV. Even infants quickly learn this and sit fascinated, moving the mouse and watching the screen with glee for long periods.
This is real world learning. What else do players learn about the real world at the How level? Pattern recognition, for one thing.

Learning how to flip Tetris pieces has been shown to enhance mental spatial processing abilities, which can help kids on a real world non-verbal test. In fact, UCLA psychology Professor Patricia Marks Greenfield cites video game playing as a major cause of the rise in non-verbal IQ in the United States.

5 And the more a games content simulates anything in the real world, the more one learns about how to do things in that world.

Designers of simulation computer and video games pride themselves on the games becoming ever more realistic and lifelike.
One may not be able to learn to do everything in a computer game there are kinesthetic cues for which you need a movable platform or a real body but what you can learn how to do is huge, and still vastly under-explored. Can you learn to find your way around a real-life oil platform, trade financial instruments, manage a theme park, or aim a gun and be stealthy?
You bet you can. And gamers often choose their games because they are interested in learning these things. Whether one learns physically to do these things depends mainly on the games controller the device(s) for giving the game input.

With the mouse and keyboard, or the typical console controller (two hands, several buttons), a player is not going to be doing real life physical moves the learning is mostly mental ( Good!) But game controllers, too, can be made, and in arcades often are, extremely lifelike.

The exact controls of a vehicle, the playing surfaces of a musical instrument, the remote surgery tools of a doctor, can all be used to control electronic games.

On a recent visit to a Tokyo game arcade, I played video games controlled by fire hoses, dog leashes, drums, guns, bicycles, hammers, typewriter keyboards, punching bags, cars, tambourines, telephones, train controls, kayak paddles, bus controls, maracas, a pool cue and even a sushi chefs knife. In many of these games any border between game and real-life learning disappears entirely.
What is more, players of computer and video games not only learn how to do things in terms of knowing the procedures, but they also practice the skills until the learning is internalized and becomes second nature.
Critic Dave Grossman 6 attributes the aiming accuracy of one young mass killer to such practice, which may or may not be the case. But just because one learns how to do something, it doesnt mean one has learned when or whether one should do it. I will get to this later.


The How level also extends to more transferable learning by enhancing non-game-specific skills. For example, frequent game players learn how to parallel process and multi-task, because they have to in order to succeed. They learn how to take in many sources of information at once, such as the zoomed view, the overall view, the rear view mirror in a driving or flying game, and they get better at integrating these perspectives into a single world view.

They learn how to incorporate peripheral information, a skill that Professor Greenfield has shown to be enhanced by computer game-playing as well.
7 What at the How level do kids learn about real life from playing, say, Pokémon? They are actually learning unconsciously, and without thinking of it at all in those terms how to use and manage a large database of information!
This is quite useful real-world learning that could easily be applied to other large bodies of information such as plants, animals or geographic data if the context were equally compelling. How do we know the learning at the How level actually takes place? Because we can observe it.
People who practice something over and over typically learn and get better.

So a player of video or computer games learns quite a bit just at this first level.
But we have barely even scratched the surface.

Lets dig deeper. Learning Level 2: Learning What At the second level players learn about what to do in any particular game (and, equally important, what not to do). In other words they learn the rules.

The rules of any game teach you what is possible and/or doable in that environment, and video and computer games are no exception. One finds out by playing, for example, whether the rules of a shooting game allow you to attack a player on your own team, or whether a simulation game allows you to do destructive (or self-destructive) acts.

Prior to the advent of electronic games, players typically learned a games rules before they started playing.
But this isnt true for computer and video games.
Their rules are built in to the programming, and you learn them by trial and error as you play. In fact, the very process of game-playing can be viewed as learning to understand the rules code, according to Professor Sherry Turkle of MIT.

8 This aspect of games may well enhance the skill of inductive discovery, the thought process behind scientific thinking. Another important feature of electronic games is that players can typically change the built-in rules.
They do this by using the easily findable codes known, to the dismay and misunderstanding of adults, as cheat codes which are passed around from player to player via magazines, the Web, and word of mouth.


What these codes really do is alter the games rules by giving players extra weapons, lives, power, etc. So game players learn that rules arent necessarily fixed, but can be altered. Is this a real-life lesson?
How often do we hear business books exhorting managers to change the rules of the game.
And theres much more that video games rules teach kids about real life. Game players are constantly comparing the rules of whatever game they are playing to what they have learned elsewhere, asking themselves Are the rules of this game fair, accurate, etc.

in terms of what I know about the world? We know this comparison happens because games with wildly unfair or inaccurate rules get quickly identified as bogus and dont get played much. If the rules of Sim City, for example, allowed a player to build a modern metropolis without electricity, no one would play it.


Game designers spend a lot of time tweaking the rules of their games to make them seem reasonable and believable. And players of all ages often argue heatedly about whether game rules reflect the real world in terms of physics (What is the true trajectory of a missile in space?), biology (Could a person really sustain that hit and live?
), and human behavior (Would an opponent actually do or say that?) So the rules of video and computer games force a player, no matter what his or her age, to reflect at least subconsciously and compare the game to what they already know about life. This is important, real-life learning.

Kids learn about yet another aspect of rules at the What level: What if we break them? Players can be heard shouting Thats not fair! or You cant do that!
at a very early game-playing age, and this is precisely what they are learning about.
So even at these first two levels there is quite a bit of learning in video and computer games regardless of content a great deal of which applies readily to the real world. But we arent even close to seeing all the learning that goes on in these activities.
Level up, as gamers say.

Learning Level 3: Learning Why The third level is learning why.
Players learn the strategy of a game as they play it.

(Strategy, of course, depends on, and flows from, the rules.) Successful game players learn that sometimes you need to attack openly, and other times stealthily. In some situations you need to horde and be selfish, in others you need to cooperate.

Complex moves are more effective than simple ones. Weak pieces gain power when used as a group.

Keep your guard up, be prepared, and dont attack until you have the forces required.
And be sure to reserve some of your resources for defense.
Game strategy (and tactics) are chock full of such lessons about real life. Like the rules, a games strategy needs to be life-like for a game to make sense, even if the characters are purely imaginary.

Again, players are always making their unconscious comparisons. They know from life, for example, that a hierarchy of strength among species typically depends on size.
If a smaller character can defeat a bigger one, they know hed better have something strength, endurance, weapons, spells that makes him more powerful.


And now that single player games are fast being replaced by games that are multiplayer and networked, learning a computer or video games strategy increasingly comprises learning to deal with other people. Thats about as real-world as you can get. Military officers have known for millennia that games can teach strategy, and the US military is far ahead of the curve in using video and computer games for its learning.

The US Army, Air Force, Navy and Marines all use video and computer games for learning skills ranging from squad-based teamwork, to flying, to safety, to shooting, to submarining, and even to commanding units and multi-branch forces, at all ranks from recruit to senior officer. Although some of these games are custom-designed, many are used right off the shelf. The military now takes it for granted, for example, that its pilot candidates have mastered every military flight simulator game there is.

What they expect is that these people have learned not so much how to fly a plane, but why what are the strategies for fighting with one.

And the same goes for submarines, tanks, and special forces. And the fact that that computer games teach strategy in sports and business is not only indisputable its now commonplace.
Just as in the other levels, there are also deeper Why lessons that are learned from playing computer and video games. Among these important and valuable real-life lessons are: • Cause and effect • Long term winning versus short term gains • Order from seeming chaos • Second-order consequences • Complex system behaviors • Counter-intuitive results • Using obstacles as motivation • The value of persistence.
All this, and still two more learning levels to come!
Lets move it! Learning Level 4: Learning Where The Where level is the context level, as in learning about where you are. It encompasses the huge amount of cultural and environmental learning that goes on in video and computer games.

At this level players learn about the world of the game and the values it represents.

They acquire cultural metaphors and images to use in describing the real world.
Its on this level that kids learn, both consciously and non-consciously, their games ideas.
Psychologists tell us that games are an important means through which children learn to understand their world. 9 Video and computer games certainly reflect all the big ideas or myths of our culture. [A player learns] to handle myth, lore,…danger, betrayal, the fact that theres always someone bigger and more powerful than you are, and the existential inevitability that even if you kill the bad guys and save the girl eventually you will die, says one observer in the New York Times.

10 Players learn through their games to handle cultural relativity, and to deal with different people and roles. They learn that on one planet, in one society, in one world you cant do X, even though it may be perfectly normal in their own world.

They learn their cultures ideas about achievement, and leadership.

They learn, for example, that although enemies may be hard to beat, if you persevere and learn enough, you can defeat them and win the game.
Our games also reflect our society. Like most of American society, most of our computer and video games are not violent, and reflect, rather, our wide range of interests.
Those critics who deplore our small percentage of violent games might reflect on the statistics showing that part of American society is violent and not particularly law abiding the U.S.
has 6 out of every 1000 of its people incarcerated, a higher percentage than anywhere on earth 11 which has to do with a great many non-game-related factors.

This, of course is not new learning to kids who watch 20,000 hours of television 12 by the time they finish college. And finally, like all other forms of expression, video and computer games reflect and interpret the particular sub-culture(s) in which they are created.
Although rarely given the credit and respect they deserve, the designers and builders of computer and video games are among the most intelligent and creative people in the world, according to the highly respected scientist Danny Hillis.
13 The games they create reflect their own thoughts, fantasies, heroes and villains. Game players learn to identify with the game characters and with the cultures they inhabit.
How do we know this learning happens? Again, by observation. Ive watched young kids fight over who gets to be Link, the hero of the Nintendo Zelda games.


Link is their hero, the person they want to be. The qualities he possesses courage, the desire to search, explore, overcome all enemies and get to the end to save the princess are the ones they want to possess. Of course other players may choose Duke Nukem as their hero.
For better or for worse, kids use video and computer games as a filter through which to understand their lives, just as in the past they used stories (e.
g. You be Lancelot Ill be Mordred.) But one big difference between games and stories is that kids learn they can control their heros life, and not just in their fantasies.

One of the most effective game techniques for transmitting contextual where information is immersion.

The more one feels one is actually in a culture, the more one learns from it especially non-consciously. Recent improvements in graphics, sound, smells and force-feedback controllers have made video and computer games incredibly immersive, involving almost all of a players senses. (I predict that soon therell be special food to eat or gum to chew while playing.
) Language teachers are especially aware of how much learning goes on in immersive situations.
So it is not surprising that the many immersive games are causing kids to learn a lot. Learning in immersive worlds is controlled in large part by the designers choosing to amplify certain elements, and to reduce others.


14 For example, if designers amplify the difficulty of defeating enemies (to increase the challenge or prolong the game) the player will learn that enemies are hard to defeat. Kids take in whatever messages are in the game, including that transgression, in a game context, is often fun.
15 And this is the importance of the fifth, and most important, learning level of all.
Learning Level 5: Learning When / Whether The When / Whether level is the final and ultimate level of learning in computer and video games. This is the level where game players learn to make value-based and moral decisions decisions about whether doing something is right or wrong. This level also includes the non-conscious emotional messages that influence these decisions.

It is therefore the most controversial of the learning levels.

And it is the level where players can really win or lose their games, in terms of learning. Learning at the When / Whether level is created not only from amplification and reduction, but also from the use of allegory and symbols.

It comes from images, situations, sounds, music and other emotion-producing effects being manipulated into powerful combinations, just as in a novel or movie.
Learning at this level also comes from the rewards, punishments and consequences in the game. Certainly the combination of amplification, emotional cues and rewards in certain fighting games leads players to learn that the answer to Is it OK to kill this character in the game context?
is Yes. But the important question is: Are kids also learning this about real-life? Do they leave these games with the message This behavior is fun in a game, or with the message Ive got to run out and do this?
Do they generalize all their games When / Whether messages to the actual world they live in, or do they accept and retain some messages (e.g.

fighting is tough) and reject others (e.g. everybody is an enemy)? I would argue that unless already severely disturbed kids dont leave violent games with the message Ive got to run out and do this, at least not in our society. We fantasize about a lot of things wed never want to do in real life, points out MIT Professor of Comparative Media Henry Jenkins.

16 Just as with the rules, game players are constantly cross-checking messages in the game, automatically and non-consciously and occasionally consciously as well with whatever else they know or have heard for consistency. Messages that are consistent get accepted, messages that are in conflict get further examination. We typically test media representations against our direct experience, says Jenkins, and dismiss them when they dont ring true.


17 Perhaps in some warped culture where killing were encouraged the messages in a violent game could indeed encourage a player to kill in real life.
But in a culture like ours, where the message do not kill is profoundly a part of our cultural context, people even kids think more than twice about whether to do it in real life, unless they are already severely disturbed. We must, of course, watch out for our very youngest children, who have the most trouble sorting and discriminating.

Still, as my game designer friend Noah Falstein reminds us, We have to be careful about buying the rhetoric of people who blame the game Doom for Columbine and ignore the fact that those guys were building pipe bombs in their garage and their parents never noticed. 18 There will always be kids who do not get societys message from their parents or elsewhere.
But they are the exception.
The comparison of the When / Whether learning in the game with the When / Whether learning in the rest of life is the reason that shooting games can teach kids how to aim without their learning to kill.

To learn the latter, a player would have to have to overcome an awful lot of disconnects with the messages he or she hears in the rest of life. It is certainly in our public interest to keep such counter-messages as frequent and strong as possible.

But although some critics argue that there should always be bad consequences for bad acts in games, most players would tell you that if games turned purely into moral lessons they would no longer be fun. Much of the appeal of many games, as well as other forms of entertainment, is transgression in safety. Yet even this contains learning.

In recent years, [games] have tried to offer more morally complex and emotionally demanding representation of aggression, loss and suffering, says Jenkins.
19 Those are important real-life emotions that all kids need to learn more about.

Three Examples It is now time having up till now described the learning in computer and video games for the most part theoretically that we turn to some actual best-selling games to see what our kids are learning from playing them.
I will look at three examples: One with content that might in some sense be considered educational, one that is clearly just a game (although not a particularly violent one) and one that many find objectionable. Two are computer games.
The third started as a video game, and is now available on the PC.
1. Roller Coaster Tycoon Our first example is Roller Coaster Tycoon, a best-selling computer game for several years, with over 4 million copies sold. Although you can play this game in many ways, your basic goal is create a successful theme park, beginning with a fixed amount of money.

Depending on the rides your build, how you maintain them, and the admission prices and amenities you choose, virtual people either show up or they dont, and you either make or lose money.
You can even see what your individual guests are thinking. Here are some of the things kids learn from this game: How At the surface content How level, players learn how to build and run an enterprise how to acquire land, build rides, deploy workers etc. At another How level, players learn how to use an economic simulation with a graphic interface.

What At the What level, players learn about the constraints on what you can and cant do in business. You cant, for example, build on land you dont own (or control). You cant expect people to go on broken rides.


You need to allow your customers to periodically eat and go to the bathroom.
Why At the Why, or strategy level, players learn about the tradeoffs that need to be made in order to run a business successfully. For example, they learn that a clean park in working order attracts guests, but maintenance costs money.
They learn that if prices go up, fewer people will come. At this Why level, Roller Coaster Tycoon basically teaches the real-life skills of resource management and tradeoff analysis.
Where At the Where level, player learn about a business environment what customers think, how they behave, how to make them happy or mad.
When / Whether And at the When/Whether level, a player quickly learns that customer behavior depends on the owners choices.

If, as the owner, you raise prices, cut corners, build few bathrooms and dont repair your rides, your short-term profits may spike, but your customers will be unhappy and your profits will soon vanish. These lessons are among those that some of our real-life executives might wish they had learned earlier!

Roller Coaster Tycoon, along several other off-the-shelf games, has recently been employed as a teaching tool in school classrooms in England.
x They discovered, among other things, that one of the most important things children learn from the games is how to work together in groups. Roller Coaster Tycoon does not claim to be a learning tool its a commercial game.
But the amount of learning in it is huge. And although clearly not all games are as educational and real-life as Roller Coaster Tycoon, it is possible to make games that are even more so, sometimes without even explicitly trying.
2.

The Sims As an example, lets take The Sims, perhaps the most popular computer game ever made, with total sales of over 17 million units. The Sims is a living dollhouse game, in which a player sets up a house, and populates it with people who talk, grow, work, buy, date, mate, have children, and even go to the bathroom, all according to the players instructions (and a great deal of built in artificial intelligence programming). The Sims is, in the words of Will Wright, the games designer, a huge possibility space in which a player can construct an unlimited variety of possible scenarios, from happy nuclear families, to alternative life styles, to misfits who burn down the neighborhood.

So what do players learn from playing the game? How At the content How level they learn how to behave in a consumer society. 20 They learn an awful lot about stuff, including how to create it, choose it, and buy and sell it, both figuratively within the game, and literally on eBay.
At another How level, though, they learn how to control and manipulate a complex, people-based simulation; how to control characters, and how to design and create the graphics for houses, objects and even people the tools to do this are included, and are a big part of the games appeal. What At the What level, players learn that there are some situations that are very open, with relatively few rules and constraints, which allow players to go in almost any direction they choose, from building a successful family and career to burning down the house and neighborhood.

This is not dissimilar to the real-life United States of America.

Why At the Why level, players learn that life is a kind of story that unfolds depending on the choices you make. They learn this by exploring many of the strategies and paths one can take in the game, from clean and successful to dirty and tawdry. And as they learn, there is a site on the web where they can post their stories and learning for all to see.

Where At the Where level, Sims players learn about 21st century America. This learning comes not only through the vast quantities of stuff available both in the game and online, but also though the wide range of activities Sims can engage in, and the wide range of professions available in the game, from military officer to aroma therapist. Players learn about what it takes to build a life and lifestyle from making friends, to partying and dating, to having kids.


They learn how many kinds of lives are potentially available for them to create, both good and bad.
When / Whether Finally, at the When / Whether level players learn about the consequences of their life choices, from the small choices (e.g. not going to the bathroom) to the large ones (e.g.
not working hard). It is interesting in light of all the criticisms we hear about computer and video games, that the most popular computer game of all time The Sims is one that directly and explicitly helps you learn about life.

The Sims has extended the normal fantasy play of children and adults to a new level of explicitness and participation, and has created a real-life community of millions for sharing.
3.
Grand Theft Auto III Explicit fantasy play is the also the theme of our final example, Grand Theft Auto III. GTA3 is one of the games the critics love to hate, citing, invariably, its options for gratuitous killing, violence and sex with prostitutes. Even though the games makers provide strongly worded reminders about its being an adult game and it carries a Mature rating, GTA3, with over 6.
5 million units sold, is extremely popular, and its fair to say that not unlike R-rated movies it winds up in front of a lot of kids.
So what do they learn? [Important note: I am NOT recommending kids play this game, but only commenting on what they learn if they do.


] How At the How level, despite GTA3s objectionable content, players learn little, if anything that they dont already know from movies and television. As one writer puts it GTA3 is to games as Pulp Fiction is to films. 21 Kids already know there are people in the world who live by breaking societys rules; the game is about how to survive and thrive in their world.

Because the games characters are rule breakers and players typically are not their stories are often fascinating and engaging to players, and its fun for players to play at being one. In this sense, GTA3 is the interactive version of The Godfather and The Warriors. Instead of being a business simulator or a lifestyle simulator, GTA3 is a crime simulator.
22 But at another How level, GTA3 players learn to move around and operate in one of the most highly complex 3-D simulations ever made, a more real-looking simulation world than even The Sims.

What At the What level, GTA3 players are learning just how flexible a games rules can be. As in The Sims and as in more and more computer and video games there are no required goals in GTA3.
Instead, you go around the games world making choices and playing out the results of those choices. Some things move you along more than others, but the choice of what to do is up to you.
Id call this real world learning.

Why At the Why level, players learn to strategize, basing their choices on expected results and consequences. If you do enough bad things youll acquire a reputation and die sooner.

But if you instead steal ambulances and fire trucks and use them to save lives, youll live longer (though you may not want to choose that strategy).

Where At the Where level, players learn many accurate details of the nasty world of ex-cons, the Mafia, and the results of violence and most of these are not pretty. When / Whether And finally, at the When / Whether level, since the betrayed bank robber one plays has just been unexpectedly sprung from jail, players learn that people whose life has gone wrong still have choices to make and options still open to them, which they can use for better or for worse. In making these choices players also learn that, as a game player, its healthy (not to mention fun) to get ones aggressive impulses out into the open from time to time.
We depend on storytelling media [such as games] to help us sort through our conflicting values and mixed feelings about aggression and bring our impulses under control, says Professor Jenkins.
23 And GTA3 players learn as well there are consequences for negative choices. If youre really bad, the cops (and helicopter Swat Teams, the FBI, and even the Army) eventually do show up, and while you may get to battle spectacularly, they always get you in the end.


Positive or Negative? I hope it is now becoming clear that what kids learn from playing video and computer games goes way beyond mindless hand-eye coordination. That a tremendous amount of learning takes place when kids play these games should no longer cause very much disagreement.

But there is a great deal of disagreement about whether this learning is positive or negative, and about what the effect of the learning in existing computer and video games is on game players especially kids and on the society they live in. Those who think that the learning in video and computer games is negative have the following concerns: At the How level, these critics are concerned that kids are learning how to do inappropriate things. At the What level, they are concerned that the rules of the video games are too restrictive, not giving kids enough room for their imaginations.
At the Why level, they are concerned that the strategies for playing and winning many games contain too much violence, too many cheats, and other undesirable elements.
At the Where level, they are concerned that kids are being socialized to be loners, misogynists, and social deviants.

And at the When/Whether level, the critics are concerned that our kids are learning to be amoral killers.

24 These concerns are nowhere near as valid as the alarmists claim. Consider the following:  There is an extremely wide range of appropriate things to do in computer and video games.
 Most video and computer games are not violent the games that draw the critics attention because of their violence (those rated Mature) represent less than ten percent of the total bought and played.
And even those games are, in the opinion of many psychologists, emotional defusers, rather than inciters. 25  Each day games are becoming less restrictive and more open to players imaginations and personalities, Game designers are adding many more open-ended elements that kids can use to exercise their imaginations and tell their own stories.  Most newer games have multiple winning strategies to choose from, including cooperation.


 Video and computer games are quickly reclaiming the intense social connection that games have always had, as network technology continues to proliferate.  Electronic games are becoming more open to girls, and girls are becoming more open to these games as well.  Many positive messages exist, both inside and outside the games, and more can be created, to counter any violence is the answer idea that a small number of games may impart to an even smaller number of already troubled players.

The problem with the nay-sayers arguments is that they generally ignore all the underlying positive learning in video and computer games.
Although clearly some games do require age-appropriate guidance which is why we have ratings on balance, the positive learning from computer and video games far overwhelms any negative elements. By focusing only on the negatives, the critics subtly and sadly distract our attention from the really important and useful question: How can we use the incredible engagement of computer and video games to help kids learn more things that we do want them to know?
I am firmly convinced that as we learn to supplement the content of todays games with content of educational significance and still keep the games fun computer and video games will become the greatest learning tool we have ever known. The tricky part, of course, is blending the games engagement with the schools curriculum, a task that many, from George Lucas, to Microsoft and MIT, to the Lightspan Partnership are working hard at.

Of course, as we do so, adults will always need to help young players distinguish their games from reality.

Sony exhorts kids in its ads to Live In Your World. Play In Ours. But as reality and simulation continue to blur to an increasing extent in contemporary life (and games are not the only place where this is happening), we can all use help keeping them straight.

What Parents Should Worry About Still, there is absolutely no need for parents to be as worried about the learning that goes on in their kids video and computer games as some critics suggest.
In fact, in many ways parents should be happy their kids are playing. The amount of learning the kids are getting is huge, and the overwhelming bulk of it is positive.


What parents should be far more concerned about is the relatively pitiful amount of learning going on in our classrooms. As the statistics clearly show, this is a worldwide disgrace.
And its certainly not the fault of the kids.
Children instinctively want to learn, and are drawn to the places where learning actually happens such as their video and computer games. In fact, game-playing kids learn so much it often intimidates their teachers. As we come to better understand 26 and be less afraid of the incredible hold computer and video games have on our children, and harness it instead to the curriculum and other positive uses, computer and video games will, I predict, be our salvation in the learning area.

In 1984, Bruce Springsteen sang We learned more from a three minute record than we ever learned in school.

27 Most of todays kids learn far more from their 30 to 100 hour video and computer games than they do in school, generally without even realizing it. True, right now most of this learning is not about the curriculum.
But if we invest the money and effort to create games that do have specific curricular elements but that remain fun enough so that kids still want to play them our kids can and will learn incredibly more and will believe it or not thank us.
The getting kids to learn problem isnt new, but our video game opportunity is. In the words of George Lucas, who started Lucas Learning in order to blend his Star Wars video games with curricular activities, these new kinds of learning experiences for young people…offer an alternative to some of the traditional approaches that did not work for me.
28 Notes 1. In an online discussion at http://lists.

debian.org/debian-jr/2000/debian-jr-200008/msg00001.html 2. Dave Grossman and Gloria Di Gaetano, Stop Teaching Our Kids To Kill, Crown, 1999.

3. Psychology Professor Patricia Marks Greenfield of UCLA was one of the first to point out this distinction, in the works citied below. 4.

Marc Prensky, Digital Game-Based Learning, McGraw-Hill, 2001 5.
Patricia Marks Greenfield, The Cultural Evolution of IQ in U. Nesser (ed.
), The Rising Curve: Long Term Gains in IQ and Related Measures (pp. 81-123), Washington DC, American Psychological Association.
6. Grossman and Di Gaitano, op.

cit. 7.
Patricia Marks Greenfield, Mind And Media : The Effects Of Television, Video Games And Computers, Harvard University Press, 1984. 8. Sherry Turkle, Life On The Screen, Simon & Schuster, 1995. 9.
Kathleen Fackelmann, Very Young Kids Absorb Tragedy USA TODAY, November 14, 2001 10.

Peter Applebome, Two Words Behind The Massacre, New York Times May 2, 1999, quoting Johathan Katz. 11. Incarceration statistics from : http://www.
als.uidaho.edu/scooke/onepercent/prison.htm 12.

Estimate of TV hours by Marc Prensky. Television in the Home, 1998: Third Annual Survey of Parent and Children, Annenburg Policy Center, June 22, 1998, gives the number of TV hours watched per day as 2.55. M.
Chen, in the Smart Parents Guide to Kids TV, (1994) gives the number as 4 hours/day. Taking the average, 3.3 hrs/day x 365 days x 18 years = 21,681.


13.
Danny Hillis, Address to the Computer Game Developers Conference, March, 2000. 14. Eugene F. Provenzo, Jr.
, Video Kids, Harvard University Press, 1991.
15.

The term transgression used in this sense, has been popularized by Eric Zimmerman, a noted and highly original game designer. 16.
Henry Jenkins, Ambushed on Donahue, online at Salon.com at http://www.salon.com/tech/feature/2002/08/20/jenkins_on_donahue/index.
html August 20, 2002 17.

Ibid. 18. Noah Falstein of The Inspiracy, is the designer of numerous computer games, including several for Lucas Arts.
19. Jenkins, op. cit. 20.

JC Herz, Learning From The Sims, The Industry Standard, March 26, 2001 21. Jenkins, op. cit. 22.
Frank Candarelli Multari, online review of GTA3 at http://www.gta3.com/index.

php?zone=review1 23.
Ibid. 24. Grossman and Di Gaitano, op. cit.
25. Among those psychologists who believe that exposure to violent entertainment is more likely to defuse than to stimulate aggression is Seymour Feshbach, cited in a study on Violence and the Media at www.

freedomforum.org/publications/first/violenceandmedia/violenceandthemedia.

pdf. The report says that different schools of psychology hold widely differing views about what causes humans to be violent and aggressive. 26. Marc Prensky, Why Games Engage Us in Digital Game-Based Learning, op.
cit.

and online at www.marcprensky.com/writing/default.

asp 27. Bruce Springsteen, No Surrender, Born in the USA, Sony/Columbia 1984. 28. George Lucas Vision, online at www.

lucaslearning.com/aboutus/about_george.
htm About The Author Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001).
Marc is founder and CEO of Games2train, a game-based learning company, and founder of The Digital Multiplier, an organization dedicated to eliminating the digital divide in learning worldwide.
He is also the creator of the sites and . Marc holds an MBA from Harvard and a Masters in Teaching from Yale.

More of his writings can be found at .

More of Marcs writings on the positive effects of video games can be found at www.marcprensky.com/writing/default.
asp.
marc@games2train.com This article was posted on June 14, 2004 .

YOUR online Business Financial Success is our  #1  Priority

Start Right Now and Get Your Home Income Portal and get The Most Explosive Features For Your online Business.

 

 

"Plug-n-Play" Live online Business Generating Sales & Income all Year Round in Real Time

This is Your online Business. Your Customer Pay You Directly  The Full Retail Price.

  • All Products and Services are Yours, and Your Home Income Portal is Fully Equipped to Retail them to a Billion People and More Worldwide.
  • Each Professional Home Income Portal is (Dynamic Content) Unique Immediate Products and Services provided, no need to develop and build a product or service by yourself for sale.
  • No Hidden Costs, Simply a Home Income Portal Subscription delivers all this to get your Income Recovery Program started right away with your online business.
  • online Business Hosting. You do not need to worry about Hosting Accounts, FTP, uploading or Bandwidth. We Host your entire online Business Live, all year round.
    Your Team Install and Host your (completely designed and ready to do business on the internet ) Franchise Website on our network of servers.
  • Handle all Maintenance and Support entirely on a Subscription Basis. Nothing on the Internet compares to Your Home Income Portal Franchise Website. Unlimited Bandwidth, No Fuss, No Worry Hosting Solutions for Your online Business.
  • All your Customers receive Full Customer Support from a Central Support Department. You invest more of your time building your online business.
  • Full Professional Web Design and Update.  A Design Team creates Professional Web Design and updates it seamlessly for you.
    No need to create Websites or anything. Expert Web Designers do it all for you.

  • Search Engine Sitemaps Created.  You need your online business to get Organic Traffic from Search Engines across the Internet. We create the Sitemaps and Submit them to Search Engines across the Internet.

  • Back Links to all your Portals.
    Your team manually build back links for each of your Portals to get it visible on the Internet. Page Rank Rules, and building back links is the only way to achieve this.

  • Integrated Traffic Streams Constructed Directly to Your Portals
    We've ensured that all search engine optimisation techniques including naming of images, alt and H1 tags and inner linking has been coded into your Home Income Portals across the Internet Worldwide. This will help your sites rank higher in the search engines.
  • Live Real Time Update. One Stop Update. Complete your Owner Profile in the Owners Lounge and your Retail online Business is instantly updated Live. Your Customers Start Buying From You.
  • Advanced Auto Bot Technology
    State of the Art Technology automates the entire process in building and generating sales for you. Hot Zones on this Portal, and on all 106 Portals beams Live Content that competes for Sales Direct from The Command Center. This is the ultimate technology that converts visitors into customers.
  • All this implemented for you behind the scenes.
    Customers delivered automatically to your Home Income Portal front door from pay per click engines, like Google Adsense, Yahoo and Enhance.
  • Satellite Portals on 106 Domains Actively Selling to Customers For You night and Day.
  • Thousands of dynamicArticle embed pages are implemented searching the Internet 24/7 For Hungry and "Ready to Buy" Customers to deliver to your Home Income Portal to Generate Sales and Income For You.
  • Equipped with a $100,000 Library Shelf of Reseller and PLR Products you can sell anywhere including ebay, and new Products are added everyday. (see below for a small example)
  • Entire Home Income Portal completely Optimized on Micro-Niche to Dominate in The Search Engines
  • Full Network of Marketing Resources To Deliver Traffic 24/7, 365 Days A Year

bonus downloads

marketing

entertainment

free traffic

video

income training

  • Total Integrity Affiliate Program,  managed by an independent third party .

They pay you directly for every new Home Income Portal Subscriber you refer

  • In House Banner Exchange Network To Deliver Laser Targeted Traffic to Each And Every Home Income Portal
  • In House Traffic Exchange Network To Build and Expand The Traffic Reach Of Every Home Income Portal
  • In-House Resources For Your Business Social Community Network.
  • Blogs, Blogs, Blogs, Millions Of Posts, Fresh Posts on Wordpress Platforms on a Multi Domain Environment Selling Your Products and Services to build Your Recurring Income
  • Full Google Adword Training in the Owners Lounge. The Ultimate Guide that will have you Making Money This very moment.
  • Seamless Integration with Affiliate Products like clickbank and Amazon to build for You Multiple Streams of Income

The Home Income Portal will blow your
competition out of the water!

 

 

106 Unique online Income Portals Installed on 106 Domains across The Internet.

 

 Each of  The 106 Home Income Portals installed on 106 Domains across the internet is part of your International Business designed to Generate Sales and Income For You.

This will help you to generate even MORE commissions without having to lift a finger. Each of your 106 Income Portals are Fully Themed to attract Buyers like a magnet to build your Sales and Your Income all year round.

All Passive Monetized Websites are Fully Installed For You. (It takes 3 hours to install each Passive monetized website.) We install all 106 Explosive Passive Income Websites for you on 106 Domains.

 

Here is The 106 Unique Income Portals  Installed Across The Internet Generating Sales and Income For You.

Your Ultimate Economic Income Recovery Bail Out.

With 106  Satellite Portals , Located on these (see below) 106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see below in module 4) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

Yes You Can

 

 

106 Themed Portals Installed Across The Internet Right Here  

 

Mothers Work At Home

Forgive me true Confessions

Traffic Exchange

 

mybranchise.com

 

uforgiveme.com

 

urtrafficexchange.com

Daily Horoscope

Mantra For Financial Success

Shopping Creations

www-reyes.com

shawndavidlee.com

rociocreations.com

Business Franchise

Song Lyrics for you

Achieve Massive Financial Success

Free Traffic

Chocolate cake

Traffic Magnet

Website Popin

Home Income Builder

Healthy Recipe Network

Hot online Games

Home Income Business Franchise

Rent to own your home

Video Download Center

The Top Sites Network

Web Counter and Statistics

Universal Web Server

Traffic Dispatch

Affiliate Search Engine

Join Free

Healthy Lifestyles

Total Success System

I Tell a Friend

Traffic Share Depot

Vegetarian Health

Article Resource

World Largest Business Franchise

World Job Bank

 

Hallmark Greeting Cards

Expert Advisor

Link Exchange

 

Click Bank Mall

Business Opportunity

blogs,blogs, blogs

 

Work at Home Branch Franchise

one click easy business

optin  emails

 

Banner Exchange Network

Double optin Safemail

online custom graphics

 

Word Press Blogs

American Economic Recovery

 
 

easy work at home business

online novelties

home game portal

 

Worldwide Jobs online

106 Passive Income Portals

Passive Income generated from Home

 

myspace Franchise

email Exchange

communication group

 

Double optin Bulk mail

Jet Start

Home Income Website

 

Income Portfolio

Good humour and Jokes

Rasta, Soca and Calypso

 

Free Banner Exchange

custom smiley

Home Business Opportunity

 

anonymousl home income

Franchise website owner

Massive Income Strams

 

home download portal

lots of giggles

chiropractors

 

Another Google Adsense Text ads m-clix

Home Business Income Streams

The Prosperity Song

 

massive traffic advantage

maximum heavy traffic

online Shopping

 

The Daily News

more money everywhere

professional services

 

Easy Listening Radio Station

Hot, Hot, Hot online Extravaganza

Bonus Area Free Downloads

 

rss media

easy home business

Real Live Content

 

Video Informercials

Website Design sense

Video Shopping Mall

 

homebased business opportunities

Theme Layouts

Viral Passive Income

 

central viral traffic dispatch

build your safelist here

million dollar income

 

create online Video slides

corporate strategic alliances

arresting designs

 

Xbox Cheats

barack obama

america under attack

 

Franchise branch Stores

all business in a box

attack on america

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see below in module 4) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

12 Hot Zones Beamed Live to all 140 Portals Selling Live For You across The World.

Worldwide Passive Income Websites

106 Fully Installed Storefront Websites that is  Hosted LIVE across the Internet Generating Sales to Build Your Income From Home

Right Here, there are 12 Hot Zones,  which an expert Team of online Marketing Experts are beaming LIVE  Info Ads to Generate even more Sales For You.

Each of The Hot Zone is beamed Direct in Real Time to all Portals from the Main Command Center of The Home Income Portal World Headquarters.

  • Expert Copy writers experienced in Internet Marketing Prepare your Ad Copy. These articles are not ghostwritten by amateurs that doesn't understand Internet Marketing.

  • All Hot Zone Informercial Ads are like Sales Magnets ...
    These Live Hot Zone Ads are Professional Copy, they are well-researched and informative and will entice customers to click and visit your review site.

Click the Link below to see all Live Hot Zones in Action.

 

Marketing Infrastructure to Compete Full Time For You

Attract Multiple Streams of Income

Yes You Can

After we install your 106 Passive Income Websites, on 106 Unique Domains across the Internet  - we go even further.

  • We create the Search Engine Sitemaps for your 106 Passive Income Websites
  • We submit them to over 998,000 Search Engine,  Directories, Classified Ads Sites, Forums, Blogs and Message Boards
  • We Create Links to Authority Sites For your 106 Passive Income Websites to build your Page Rank and Generate Your Home Income Portal Visibility across the Internet.


Every Income Stream is programmed to be fully Plug -N- Play, on all 140 Portals. They are completely researched to be an above averaged phenomenal income producing winner.  

They are tested to be above averaged income producing winners. Ordinary People are Earning Thousands Every Day For The Home Entrepreneur. Its Easy and will build both your Traffic and your Income from Home.

Yes I Can

This is Your Trouble Free - Ready For Business, and your Customers Pay to You The Full Retail Price Directly. With all these Income Streams, and over a million products for sale -

Can You Build Your Million Dollar online Income Bailout ?

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see below) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

Traffic Magnet is a Full Solo Ad Broadcasting Business that you own. Subscribers pay to you 12.00 every 12 weeks for this Service.

Banner Fiesta is your Full Time Banner Rotation Service that delivers over 14 Million Impressions from our Network of 300 Million Website Pages to your Customers. Your Customers Pay to You 14.00 every month to subscribe for this Service. Click Here to Subscribe For Banner Fiesta From Me, Get Your Website Visible on 4 Million Websites

 

Look Around The Net, the big boys have banners everywhere, searing their product and services deep into your brain, branding everyone that surfs on the net drawing them in like bees swarming over a jar of Honey. Subscribe For Banner Fiesta From Me, Get Your Website Visible on 4 Million Websites.

Hot Electronics Products is your Full Time Store selling the Hottest Products Worldwide. Your Customers pay you the Full Retail Price Directly.

is at the forefront in creating daily success stories for the Home Entrpreneur. Professional Video Infomercials (See below in Module 6) sells your clickbank products 24/7 on all 140 Home Income Portals. This is your ultimate  Affiliate Master Money Maker. All Products sold, pay to you the Full Commissions Directly by clickbank. All it takes is this - Enter your clickbank nickname in your Profile, and clickbank pays you directly for every one of their 170,000 electronic products sold.

The Clickbank Mall is a fully hosted resource that sells your 170,000 clickbank products fulltime, all year round to drive profits directly to your home.

Your Home Income Portal is fully programmed to instantly have you selling Thousands of Amazon Products in your online Business on all 106 Portals across The Internet, and building Income For You from Home. Amazon pay you Directly for all Sales Generated from your Portal.

Make Money Advertising   

Can You Make Money Selling Tens of Thousands of Amazon Products ?

Recurring Income day after day with WebDawg. Get Your Own Web-Dawg Site FREE
and Start Earning Cash Today!

Can You Get Paid Directly by Webdawg day after day ?

Pogads is Adsense Alternative in Online PPC Advertising. Start a steady stream of Pay Per Click Commissions from 140 online Business Websites to drive Income Directly to your Mailbox.

Your Home Income Portal online business is fully monetized to start streaming click money direct.

online advertising

Can You Start Streaming click money direct to your mailbox ?

Recurring Income day after day. from the best Website Rotator on the Internet. Start signing up Free Users, and as they upgrade to PRO, you are getting paid. Get the sale once - You are paid day after day forever.

Can you start cashing in with this Passive Income Generator ?

PageSwirl.com - The Website Rotator PRO Marketers Use!

Make Bidvertiser PPC Money with that pays you for every click
and Every Advertiser You Refer.

You get paid for every visitor that clicks on an ad. Our goal is to enable you to make as much as possible from your advertising space, by letting advertisers bid on your ad space.

 

Can You Start Building Click - Click Income from 140 Portals across the internet, showing Bidvertiser Ads 24/7 ?

Reach 5,000+ Double Opt-In Groups DAILY, We Follow All Subscribing And Posting Rules Of All Groups! Send Your Ads Daily Using Our Servers, Not Your ISP!

No Need To Receive Emails From The Yahoo! Groups!Only 100% Double Opt-In Subscribers, No Spam!. Get paid day after day for every new Group Mailer subscriber, its income on Auto Pilot.

Can You grow your income from Home with the Hottest Group Mailing Service on the internet ?

Traffic Swarm is the oldest and the biggest traffic exchange online. With more than 800,000 members,
it's by far the most attractive traffic exchange for internet marketers.

Making money with Traffic Swarm is another big plus, because it offers an excellent compensation plan,
on multiple levels, and promoting it not only gets you more credits and exposure, but it increases your
bank account.

Thousands of Households all across the internet is making a living full time with Traffic Swarm. Can you blow the competition out of the water with this Powerful Passive Income Generator ?

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

The Explosive Mclix Advantage

Mclix is a Fully Automated Traffic Sharing Viral System for participating Websites. It was developed to break the stranglehold for Traffic by big PPC engines and Fortune 500 companies, and reverse the trickle down effect. Participate Now, for the Trickle Up effect.

It is Time for Main Street to take it back from Wall Street. Join Mclix Now, and  Tell a Friend Here.

Lets create the CHANGE that we can believe in

Right Here Right Now. It is YOUR TURN.  

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

There are hundreds of Professionally Produced Clickbank Video Informercial Selling Fulltime for you  All you do is check your Growing Clickbank INCOME.

Click on any subject below to see these exciting  videos. Each and Every of your 106 Full Website shows a Dynamic unique  Informercials to  each and every visitor, with a Growing Full Library to build your income Passively. 

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

Every Sale Generates Income Paid Directly to Your Clickbank Account

 

Unlimited  Links

Killer Video Apps

Want The Truth ?

 Asian Betting Secrets

 Turn Traffic Into Cash

 Conversion Secrets

 Betting Loophole Revealed

 Murder Google

 Seduction Secrets

 Xbox 360 Toast

 4 Minutes Flat

 Over 80 million

 Is Your Computer Sluggish ?

 Have You Seen It ?

 Adsense Arbitrage is Not Dead

 Laugh At High Gas Prices

 Don't Know A Thing

 Download Awesome Software

 Easily Get Copywriting Clients

 SEO Traffic Secrets

Perfect Store Front

Improve Conversion Rates

Serious Forex Profits

Skip Delivery

This Might Sound Crazy

Auto Survey Cash

Unique Tatoo

Tired Of Guessing

Wii Downloads

SEO Secrets

Free Rogue Traffic

Musician Mastermind

Amazing Golf Mind

Trillion Dollars

The Perfect Body

Enhance Self Awareness

Free Audio Website

Stop Digital Theft

 Tuff Abs

 Tell Cable to Take a Hike

Run Your Car on Water

Cash For Your Opinion

Insider Affiliate Strategy

Top Secret Code

Scrap Outrageous Energy Bills

Stop Breakup or Divorce

Tap into a Mountain of Cash

Slow or Freezing Computer

Awesome Abs

Forex Riches

Insane Paychecks

Dominate Clickbank

Fully Optimize Campaign

Blogging to Profits

Over 160K per Month

From Zero to Hero

Ambush Google

Sex  Games

Easy Survey Cash

 Dog Secrets

People Investigator

Super Mind

Search Engine Loophole

Forgotten Secrets

Tired Of Small Paychecks ?

Save Your Marriage

Stock Market Profits

Amazing PPC Formula For idiots

 

 

 

 

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

"Newbie Friendly" online Business

Are YOU Profiting from ....

200 Million People Purchase something online every single day ??

You can, even if you don't have any products.

You can make a fortune selling other people's products.

I know what you're thinking...

Sell?

I'm not a salesperson! I probably couldn't sell beer to fraternity boys on a Saturday night!"

Doesn't matter, because neither could Madeline.

She worked in customer service all her life. Her job was to
listen to complaints, not to sell stuff.

Then she got laid off. And then she got desperate.

Desperate enough to search for another way to make a living besides driving
an hour every morning to a job she hated, working for a company that didn't give a #$%& about her.

The results of her search for a better way of life?

$378,000 per year income. And she did it selling other people's products.

Did you know that Affiliate Marketing is now a major tool used by almost all of the top companies, including...

 

click below for more ...

 

This is NOT Internet marketing hocus pocus or geek speak. This is your Worldwide online business on 106 Monetized Website  building your Passive income from home by selling what people want.

Only The Home Income Portal will install your Passive Income Website on 106 Domains, across the Internet, all (106 Passive Income Websites) built with Unique Content (like this one).

Then we build your market infrastructure and your Market Profile.

  • Create Sitemaps
  • Submit them to the major Search Engine
  • Build Backlinks to Increase Your Ranking
  • Get your 106 Passive Income Websites Visible.

Madeline averages $378,000 a year .

By her own admission, she's no guru, geek or rocket scientist, yet she does this year in and year out.

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

Expert Affiliate Marketing

Are You Ready To Experience online Business Success ?

With 106 Aggressive Business Websites Selling Full Time For You, your online Business Success is just a matter of time. Get in front of the next wave, as a BILLION PEOPLE rush online to build their income from home.

You have a Team assigned to get your online business established.

This is one of the support marketing infrastructure that builds and generate sales for your business.

No Magic Bullets, No Money System - You build your Income from home, because Customers are buying your Products and Services directly from you.

You also earn Affiliate Income and they pay you directly, and this builds into a stream of income that is generated from sales - day after day, 365 days a year.

Unique Features

You know when you do nothing, then you get nothing. Nothing happens. And the great, sad illusion is the greater pain only continues like a runaway freight train bound for nowhere.

There are still no shortcuts or substitutes to passion and perseverance. Work at it, if necessary, early and late, in season and out of season, not leaving a stone unturned, and never deferring for a single hour that which can be done just as well now.

The greater pain of living with the VERY things people do not want. It does not matter what those things are...

but take a look around you. Take a look at people you know. Take a look at your own self.

That's exactly why you must choose to take control of your life.

You could either watch your life go down the drain or DO something about it. I urge you to choose life. choose to re-claim your life. Take it back!

Make a Decision to build your  Passive income from Home, even if its just a Second or Third Income - until it fully replaces your First Income. Your income from Home is stable and secure because of RECURRING Income.

This is a subscription from your services. You make the sale once, and every month you are paid directly again and again.

Every time you add another Subscription, your monthly income gets bigger and bigger. The Home Income Portal is NOT another mentoring program or JV program that have you selling their Product and Services.

The Home Income Portal is a Real Online Business in which all your customers are yours, and all customers buy directly from you. Customers are Buying Products and Services from the Merchants you represent.

You can Subscribe for a Home Income Portal from me right here. I receive 12.00 every month from your Home Income Portal Franchise Subscription, and CCBILL deducts it and pay it to me directly every month.

  • Video Tutorials
    Watch online videos to teach you the most current trends in Product and Aaffiliate Marketing.  
  • Training Tutorials
    We have prepared tutorials on everything to Build your Income From Home.

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

Own Your Business, Generating Income from your Home Income Portal is virtually effortless!

All it takes is 4 simple steps…

Yes You Can


Everything is easy and Automated. You setup Your Home Income Portal online in a few minutes.


Signup with Multiple Income Streams like clickbank, Pageswirl etc .. and Payment Providers like Paypal, Alertpay.


Update your Owners Profile, so Customers buy Direct From You.

Your Team installs your Home Income Portals across the internet for you.

 

Sit Back and Relax

We Do ALL the Hard Work For You...

 

Each month, we research and review the hottest products on the Internet Marketing niche - selecting only products that attract buyers. This helps you build credibility and trust by only selling products that really work.

We install 106 Portals on 106 Domains (see above Module 2) , across the Internet generating with Multi Stream Income (see module 4 above) Sales and Income for You 24/7 - 365 Days a Year.

Then we create the Search Engine Site Maps for each of your Portals and Submit them to Search Engines for indexing as Part Of Your Marketing Infrastructure.

Then we create high-ranking, search engine optimized pages for each and every portal to help ensure that each of your 140 Portals gets noticed by the search engines and your website visitors.

Then we Build Back Links for your Portals to get you both visibility and Page Rank with The Search Engines.

We then Research Top selling products online and include them into your Ready Made Portals so that you always have the latest selection of best selling products to promote alongside your own products and services.

We create amazing header graphics (see below) and a professional site design with Hot Zone Technology so that your sites convert like mad!

We host exclusive, topic related Internet Marketing articles of the highest quality for Dynamic Content. This gives each of your Portals unique and current Topics that people are searching for across the internet.

You can also use these to create blog posts, submit to article directories and more to drive a flood of traffic to all of your 106 Portals.

We create attention grabbing PPC ads and stream them Live across the internet to attract buying customers to your Portal., like this one.

We also research the top keyword suggestion sites to find lucrative "long tail" keywords you can use for PPC and advertising in the search engines.

We scour the web to find topic related blogs with high search engine rankings that will allow you to post comments.

With 106  Satellite Portals , Located on these (see above106 Domains, selling FullTime to  500 Million Buyers with Multiple Income Streams (see above) delivering Sales and Income from each of the 106 Portals   all across the Internet Generating Sales and Income For You 24/7, 365 days a Year.

Can You Generate an Economic Income Recovery For Yourself ?

 

People are RAVING about our Home Income Portal... check out Live online recent comments...


 

 

 

This Home Income portal implements the most powerful methods for making profits online, and it is the only online business I have to earn a living.

Thanks to The Profit Home Income Portal, I now make several thousand dollars each week working online from the comfort of my own home.

The day I resigned from my Manager job was the happiest day ever, and I will never forget my First Month of Recurring Income, Every Day - subscriptions are recurring and new orders received, making each day bigger and bigger in sales Every Day.

From A Sales Manager to Owning A Profitable online Home Income Portal, I am the Happiest Man Alive.

Thanks ..

David Yu

home

shopping

traffic magnet

add website

support

astrology

banner fiesta

trafficswarm

products

marketing

employment

group mailer

web dawg

pageswirl

video

income training

entertainment

free traffic

bonus downloads

clickbank mall